ELISENDA ARDEVOL PDF
View Elisenda Ardevol’s profile on LinkedIn, the world’s largest professional community. Elisenda has 4 jobs listed on their profile. See the complete profile on . With a doctoral degree from the Universitat Autònoma de Barcelona (UAB), Elisenda Ardèvol is Professor of Social and Cultural Anthropology at the UOC. Participant. Elisenda Ardèvol. Lecturer in Social and Cultural Anthropology in the Studies of Art and Humanities at the Universitat Oberta de Catalunya.
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In fact, there are many more synergies than we think but that are not apparent.
European Association of Social Anthropologists
Visualidades y materialidades de lo digital: Anthropology and Teaching Online. Help Center Find new research papers in: Antropologia Visual, Digital i dels Mitjans.
The new opinion leaders combine knowledge, passion for what they do and communication skills. The examples described show how different practices enable and enhance mediations that are material, visual and digital at the same time and how these practices are performed by the group while they shape their collective identity. Remember me on this computer.
Ciudadanos de silicio, ciudadanos del ciberespacio: Uses of the Internet in European Ethnographic Research more. Las transformaciones del derecho y del estado …. With the arrival of now-established channels like YouTube inaudiovisual media began to have ardevop increasingly greater impact on the Internet, and society also expressed itself through photography, video and audio.
Anthropology would be the aspect most related to your career. Ethnography and the Field in Media ted settings: Helsinki Photomedia Conference Based on Practice Theory elisrnda, as a theoretical framework, the article stands as an example of the study of photography that moves away from a representational or semiotic approach towards a performative one. Advances in Visual Methodology, Sage Acceso de elisend registrados.
Today, could someone who communicates better have more chances as an opinion leader than someone with knowledge of a field?
Elisenda Ardèvol: “Social sciences research helps design citizens”
Divided into three parts, the focus of the book moves from the theoretical to the practical: Digital ethnography and media practices more. Your research has a very interdisciplinary approach. Videogames are the product of a hybridization process between audiovisual media forms and game cultures, rapidly gaining popularity among kids and the elderly population. Spaces of Digital Creation and Social Innovation?
In my work supervising doctoral theses I have always wanted to maintain this interdisciplinary vision and I was not afraid to include aspects unrelated with my expertise in collaboration with other experts.
First, can you broadly explain the nature of your research activity? Enter the email address you signed up with and we’ll email you a reset link.
Some ethnographic notes on a Flickr group more. Online Dating as a Commodity more. Researching media through practices: A Companion to Anthropology of Europe.
I recommend the documentary HyperNormalisation to reflect on the current state of the world, the film The Distinguished Citizena black comedy about citizens, and Wadjdaa highly ethnographic film that takes us into other cultural universes.
Videogames are the product of a Apr Publication Name: By incorporating in-depth understandings of the Social Research Methods and Methodology. Digital Materialities elisejda twelve chapters by scholars and practitioners working ardebol the intersection between design and digital research in the UK, Spain, Australia and the USA. A Practice Theory approach more.
At an international level, we are working with an interesting team of people from Australia, Italy, Denmark and Barcelona, and we are also working jointly on fieldwork with different aardevol of digital creation and artistic experimentation, such as the Fablabs, Makerspaces or LivingLabs, as well as other citizen spaces.
Cultura digital and Estudios de Internet. Anthropological perspectives of the Internet more. Today it is a research team based on three main themes: